We've been hard at work on a number of features including WebRTC, improved APIs, performance/latency increases on the mobile SDK. Since my focus has been on the Red5 Pro API (which is going to support WebSockets in next week's release), I've been spending a ton of time on WebSockets. We were missing a lot of documentation on how to best use WebSockets with Red5 so we've added some more details for developers looking to take advantage of it. Basically, WebSockets on Red5 allows you to connect your javascript code on client side to server side java code and create…
whateveeeeer!!!!!!
You may have heard of WebSockets and how powerful they can be. What are they? Essentially WebSockets allow you to open an interactive connection between the server and the client in HTML5 apps. This allows you to make API calls without everything having to go through the server. Quite useful! Especially since this is a low-latency technique that can be used in conjunction with the very low-latency video streaming on Red5 Server. Here are few tips for using WebSockets on Red5. The WebSocket chat is a great example that you can use to bridge Flash clients and WebSocket clients. Notice…
As a developer on the Red5 Pro team and a contributor to the open source project I've seen a lot of folks struggle with implementing video on demand experiences using Red5. The reality is it's really easy. The problem is that it's just not well documented, so I figured I should write this post to give an overview and share some tips and tricks for creating video on demand streaming applications on Red5 Pro. Keep in mind most of what I cover is also directly applicable to the open source version. We've also now posted this in our documentation section.…