It’s a WebRTC World

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It doesn’t seem that long (for some of us at least) but 2017 marks the 10 year anniversary of the iPhone. The past decade has seen sweeping shifts in how we communicate with each other and interact with our surroundings. While the 20th century ended with the innovation of the internet, the 21st has brought… Continue reading It’s a WebRTC World

It doesn’t seem that long (for some of us at least) but 2017 marks the 10 year anniversary of the iPhone. The past decade has seen sweeping shifts in how we communicate with each other and interact with our surroundings.

While the 20th century ended with the innovation of the internet, the 21st has brought that revolutionary technology, literally, right into our hands. All it takes is the push of a button on a device that fits in your pocket. Of course, the iPhone was just the beginning, as success entices competition and competition inspires innovation.

Since then, technology has been compartmentalized into a variety of competing applications with the emergence of different browsers, operating systems, and connected devices. In turn, that has led to a variety of protocols and codecs.

When it comes to live-streaming, this can result in the need for downloading plugins or the inability to stream to competing smartphones. As this is not the most user-friendly experience, Red5 Pro was integrated with WebRTC to address that very problem.

WebRTC is designed to provide a seamless, plugin-free, communication protocol. As a server-side media processor, Red5 Pro can effectively handle streams from different sources and networks so that video and audio sessions can be launched with any device. Employing a failover feature, any browsers that are not configured to accept WebRTC can publish or subscribe using Flash, while Chrome, Firefox, and Safari can accept WebRTC right out of the box.

Our mobile SDK allows for smooth communication between Android, iOS and internet browsers making it the best option for multi-device connectivity.

As older communication methods continue to die out, WebRTC is poised to succeed over the live-streaming media field. The ability to easily link various platforms will allow for a better user experience and a bigger share of the market.

By 2020, it’s estimated that 7 billion devices will include native WebRTC. There are further projections that in that same year there will be 6.1 billion smartphone users.

So it’s quite logical to conclude that the majority of users will have a need for WebRTC. Of course, there’s no reason to wait for the market to sweep you up. Rather you should get ahead of the curve and let us show you how we can help you stream to the future.