Red5 Pro is excited to announce a partnership with Nomad, which is now providing real-time video delivery powered by Red5 Pro’s real-time distribution technology on Nomad’s intuitive cloud-based content and asset management platform.…

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Retailers have been selling products via video marketing for years, but these days the way in which products are sold has extended far beyond the classic infomercial. Live video shopping allows consumers to purchase products directly from the videos they watch simply by clicking an embedded link. After producing $60 billion in sales in 2019, companies recognize the potential that video commerce holds in social media apps, particularly for younger consumers who use social media regularly. Live video shopping allows content creators to show off a product during a livestream, be it a clothing try-on or a demonstration of a…

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Happy Monday! The latest version of the Red5 Pro server is now live. The 10.8.0 server update includes added support for Autoscale setups with vSphere. If you’re interested in deploying Autoscale with vSphere, take a look at our documentation for step-by-step instructions. See below for full details on this release. You can also find notes on all previous releases on the Release Notes Homepage. Added - Support for RTSP over UDPAdded - Support for Opus over RTSPFixed - When streaming RTMP from StreamYard into Red5 Pro, and subscribing via WebRTC, the streams pause and have artifactsAdded -…

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Red5 Pro is excited to announce our ongoing partnership with Oracle Cloud Infrastructure (OCI) as host for not only our internet presence but also our upcoming hosted Experience Delivery Network (XDN). There is an excellent synergy between our companies, from our Java roots to our global customer base. As part of our new relationship, we have some exciting things to share. Oracle CloudWorld Our CEO, Chris Allen, and our CTO, Mark Pace, will be at Oracle CloudWorld on October 17-20, 2022. It’s a great chance to discuss your upcoming ultra-low latency video streaming needs and to learn how Red5…

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In previous blog posts, we discussed how virtual reality (VR) can be used in areas like healthcare and gaming. Whether for providing distance-learning medical training or allowing friends to meet up and play board games, virtual reality has the potential to bring new life to a variety of fields. We wanted to highlight a few more creative ways VR could improve the quality of online video experiences. Live music performances VR live music performances make it possible for fans worldwide to experience their favorite musicians and DJs live, regardless of their location. VR music experience providers like Redpill VR, for…

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On October 10, we released updated Mobile SDKs for iOS and Android. Mobile SDK Version 10.7.0 includes support for the newest version of Xcode as well as a few Android bug fixes. See the full details below. iOS SDK Added support for Xcode 14Turned off Enable Bitcode (deprecated setting per Apple) Android SDK Fixed: 4:3 broadcast in portrait mode was showing green bands in Android YUV (Hardware Accelerated) playbackFixed: Issue with 16:9 broadcast when dimensions are not divisible by 8 Stay up to date with the latest SDK releases for the best experience with Red5 Pro.…

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The tabletop game industry is booming. Just the board games market - a subset of the tabletop industry - is expected to increase by over 3 billion by 2026. It’s no surprise that companies and individuals are wondering how they can bring this market online. As mentioned in a previous article, there is significant potential for tabletop games to break into the online gaming space, especially since their popularity rise during COVID-19 lockdowns. Although groups have long met via video conferencing apps, there is increasing demand for new interactive ways to play tabletop games. Take Dungeons & Dragons (D&…

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It was a pleasure connecting with so many friends and colleagues at IBC 2022. Let’s hope by now everyone has made it home safely and no one is still trapped in the lines at Amsterdam Airport Schiphol! The recent post-Covid reconvening of IBC in Amsterdam offered a sweeping view of cloud-driven transformations in services and user experience that are taking the media and entertainment industry far beyond where things stood at the last in-person show in 2019. The overarching show theme was clear from the cloud-labeled branding emblazoned on virtually every stand across the vast expanse of the RAI…

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Server Release 10.7.0

Thanks to the hard work of our team, we have another exciting server release available! We are happy to announce that we have introduced support for Oracle Cloud Infrastructure (OCI) autoscale deployments with this release. If you’re interested, see our documentation for more information on how to set that up. We have also included several bug fixes with 10.7.0, which are detailed below. You can find notes on all previous releases on the Release Notes Homepage. Fixed: Caching fix for MPEG-TS and SRT restreamerThread pool consolidation for ingestSync byte, chunk, and segment loss resolvedRTP over SRT implementedFixed:…

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We're posting some noteworthy moments from IBC this week. In case you missed it, Red5 Pro CEO Chris Allen did this quick interview with our partner AMD. Chris shares a little bit about our partnership, as well as some sneak peeks of what's coming next. Interested in learning more or moving forward with your own project? Please drop us a note at info@red5pro.com, or schedule a call.…

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Over the past year, Red5 Pro has been developing watch party software that allows users to join a group video call while watching their favorite show, sports team, or movie. If you’ve missed it, this means no more juggling Zoom calls in one tab and Netflix in another while trying to press play on a film at the exact moment as your friends. The Watch Party software enables these interactions to happen in real time, all on one screen. We have made a lot of changes since our last post, where we discussed how to add facial detection and…

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Server Release 10.6.0

We’re excited to share another new server release! Release 10.6.0 includes improvements to the transcoder and several bug fixes to help your server run as smoothly as possible. See below for more details on what’s new. Improvement: Transcoder uses multi-CPU and multithreading processing for performance improvements (this improvement allows for 2K and 4K software transcoding)Improvement: Transcoder support for more than four variantsFixed: Transcoding: Round Trip authentication, token was not being sent with the provision parametersFixed: Occasional stream quality degradation over multiple hopsGeneral bug fixes and security improvements To use the latest version of Red5 Pro,…

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Join us at IBC2022

Will you be at IBC2022? We will be and we’d like to say hello. Red5 Pro's Chris Allen and Sylvio Jelovcich will be attending IBC to connect and share information about our live streaming software and new Watch Party technology.   Would you like to meet with us? Contact sylvio@red5pro.com for more information or to schedule some time. Hope to see you in Amsterdam!…

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Welcoming Ben Runyan

A hearty welcome to Ben Runyan, who joins the Red5 Pro team as the Sales Director. Ben comes to us from AMD, one of our strategic partners, and previously worked for Xilinx. In addition to his engineering background and robust sales and marketing experience, Ben brings a familiarity with the video broadcast industry and all of its players. We have had the pleasure of working with Ben in his previous role and have been impressed with his focus on getting things done. We are thrilled to have him on board. Ben shared his thoughts on joining Red5 Pro: “It is…

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‌‌ Consumers’ insatiable appetite for game playing has reached the point where the use of socially meaningful gamification elements has become more essential than ever to fostering engagement across an expanding array of online activities.‌‌ But there’s something beyond the sheer number of gamers that makes this an especially propitious moment to be stepping up the use of gamification. Thanks to the maturation of highly scalable real-time interactive video streaming infrastructure, it’s now possible to inject a much-needed burst of social energy into efforts to gamify internet engagement.‌‌ A Long-Running Growth Curve‌‌ Gamification, which entails the use of game-design…

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When Epic Games launched Unreal and the underlying game engine in 1998, their goal was simple enough: create better games. As they made their tools available to others, however, first through direct licensing agreements, then via the Unreal Developer Kit in 2009, and eventually through Unreal Engine in 2014, it became clear that there was a demand for tools that could create photo-realistic video content that extended beyond the gaming world. And over the past few years, this demand has grown further. We’re seeing all kinds of video and video streaming in Unreal Engine, in industries that span from…

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A little competition can make any virtual experience more fun. From sports to video games, adding a competitive feature to your live video app is sure to draw in users and keep them coming back. One way to make video interactive is through the gamification of online services. We've come up with some fun ideas for combining live video and online competition to create amazing interactive virtual experiences. If you are looking for inspiration, you’re in the right place. Virtual Escape Rooms Escape rooms blend the entertainment of logic puzzles with collaboration in a themed environment. The goal is…

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AWS Summit New York

Our team recently attended AWS Summit New York with AMD to demonstrate the Red5 Pro streaming service powered by the Xilinx® Alveo™ U30 media accelerator card running on the AWS EC2 VT1. Sylvio Jelovcich, director of business development, and Jes Palmer, senior product manager, were in attendance to share more information about our service. It's always great to see what's new and connect in person with our partners and customers! If you missed us in New York and want to learn more about our services, please drop us a note at info@red5pro.com or schedule a call with our…

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You may remember that Chris Allen, Red5 Pro CEO, was invited to speak on a panel at Streaming Media East's Content Delivery Summit back in May. The session, entitled Fireside Chat: Beyond The Theory Of Decentralization, Blockchain, & Crypto CDN, was moderated by Mark de Jong, Chairman, CDN Alliance, and also featured Boris Bogatin, Chief Strategy Officer, Siden, and Nicolas Barcan, Co-Founder & COO, Media Foundation. It was a great discussion and we're thankful to have the video to share with those who couldn't be there. If you're interested in learning more about Red5 Pro's approach to decentralization or you're…

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If you have been using Red5 Pro, you may have noticed the words “Cauldron” and “Brew” sprinkled throughout our documentation. It may sound sinister, but don’t worry - we haven’t started mixing potions! Although it sounds like magic, Cauldron and Brew are actually two aspects of Red5 Pro’s transcoding solutions. They empower developers and users to create the best quality interactive live video streams possible, in real-time. Cauldron is our proprietary processor that allows the encoding and decoding of video and audio streams. In other words, it takes the video and audio that a user records and…

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In the medical profession, hands-on experience is crucial to learning the trade. Patients need caretakers they can trust; professionals must be confident and skilled as well as compassionate. But because it’s not always possible to train in clinical situations with live patients, simulations, both in-person and virtual, are a key element for learning about and practicing medical procedures in a realistic environment. In-person medical simulations using actors playing the part of patients are a popular way to replicate real-life situations. However, as distance learning has gained traction over the past few years, educators are also turning to immersive online…

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New ways to bring mass audiences into interactive participation with live-streamed games and TV shows are beginning to impact not only the socialization of viewing experiences but the modes of competitive engagement as well. When anyone anywhere can bend the course of narratives in multiplayer games, whether or not they’re engaged in the competition, or appear as virtual video contestants with on-site panelists in game shows, old game-defining boundaries disappear. In fact, with connected TVs emerging as the dominant OTT viewing platform, it’s not hard to imagine the lines will soon be blurred between multiplayer video games and…

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