Solving HQ Trivia’s Technical Difficulties

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Turns out, getting noticed is only half the battle. The extraordinarily popular quiz game HQ trivia has experienced explosive growth. Good for them, right? Here’s the problem: The game hinges upon thousands (and now millions) of users interacting and competing with each other in real-time. Players are given 10 seconds to answer questions (So no… Continue reading Solving HQ Trivia’s Technical Difficulties

Turns out, getting noticed is only half the battle. The extraordinarily popular quiz game HQ trivia has experienced explosive growth. Good for them, right?

Here’s the problem: The game hinges upon thousands (and now millions) of users interacting and competing with each other in real-time.

Players are given 10 seconds to answer questions (So no Googling, cheaters), making every second count. Sound familiar? Turns out all those extra users are detrimental to the players’experience. As the New York Time’s Amanda Hess stated,

Players are regularly booted from the game without explanation. The live host’s face is frequently obscured by the wheel of death. Sometimes, the whole game is scrapped for mysterious technical reasons — including one high-stakes game scheduled for 11:45 p.m. EST on New Year’s Eve, which was unceremoniously aborted, then rescheduled for 45 minutes later. [source]

Of course, players have taken notice. Twitter users had a few things to say.

From classic, capslock rage:

To well described complaints:

And the always dependable gif:

Users have even gone so far as to nickname the debonair emcee Scott Rogowsky, “Lag Dadddy”:

All this goes to show that it’s not enough to just attract users, you have to be able to scale. More than that, you have to do it all in real-time. Everybody needs the same 10 seconds to answer the questions, otherwise, it’s unfair, unfun and will soon turn unpopular.