Red5 Pro Server Release Version 4.3.0

Some wait for the New Year to improve themselves, but we’re starting early. Announcing the 4.3.0 server release. Speeding up connection times and optimizing our autoscaling solution. Please take a look at our release notes: Red5 Pro Server: Release 4.3.0 – 21 December, 2017 Fixed – Can’t publish from Android browsers that don’t send profile… Continue reading Red5 Pro Server Release Version 4.3.0

Red5 Pro 4.2.0 Mobile SDK Release

It’s the Holiday Season, and we’re celebrating a new update to our mobile SDK. The newest release adds support for iOS Simulators in Xcode and mute/unmute support for Android devices. For a full list of features and fixes, please check out our release notes:#Red5 Pro Mobile SDK:### [Release 4.2.0 – 11 December, 2017](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK:… Continue reading Red5 Pro 4.2.0 Mobile SDK Release

Red5 Pro Release – Secure Proxied Websocket Calls

Introducing Red5 Pro Version 3.5.0! This update introduces huge improvements in our autoscaled solution for WebRTC. We now support secure proxied Websocket calls through the Stream Manager so that you only need to install an SSL cert in one place. This simplifies large scale deployments significantly given WebRTC’s complex security requirements. On the iOS and… Continue reading Red5 Pro Release – Secure Proxied Websocket Calls

Red5 Pro Release – Server, iOS, Android and HTML5

Lot’s of improvements with this one! Red5 Pro 3.4.0 introduces a Simple Authentication Plugin which provides an easier way to prevent unauthorized users from creating streams. Additionally, we have added shared objects support for HTML5 and mobile platforms. Red5 Pro’s SharedObjects are based on RTMP’s Remote SharedObject started by Adobe. We’ve made it accessible to… Continue reading Red5 Pro Release – Server, iOS, Android and HTML5

Red5 Pro Release 3.0 – WebRTC Scaling

March is traditionally the month where people start breaking their New Year Resolutions. Not Red5 Pro. We’ve persevered to reach our goal of improving the performance of our WebRTC implementation. While some abandoned their treadmills, we slimmed down our CPU usage to make Red5 Pro more scalable. As home gyms (still unassembled) were hidden in… Continue reading Red5 Pro Release 3.0 – WebRTC Scaling

Red5 Pro Release 2.1.0 – Improved Autoscaling

The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents… Continue reading Red5 Pro Release 2.1.0 – Improved Autoscaling

New iOS and Android Streaming SDK Release

We’ve been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public. In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher… Continue reading New iOS and Android Streaming SDK Release