Spring is finally here! Well, in Boston, for this week at least. Who knows about the rest of New England. To celebrate, we have released our Mobile SDK version 4.6.0 for Android and iOS. We added the ability to continue broadcasting audio when the app is in the background, improved adaptive bitrate for smoother streaming… Continue reading Red5 Pro 4.6.0 Mobile SDK Release
Tag: Release Notes
Red5 Pro 4.5.0 Mobile SDK Release
Well, you know what they say: no rest for the weary. Last week we released our Server version 4.5.0. So that meant, of course, we had to release our Mobile SDK version 4.5.0 this week. This update adds the ability to access raw audio on Subscriber clients, along with other refactors, fixes, and improvements. Time… Continue reading Red5 Pro 4.5.0 Mobile SDK Release
Red5 Pro 4.4.0 Mobile SDK Release
We’re off to a strong start to 2018, with an update to our mobile SDK. This release adds the ability to send your app to the background to switch apps and still continue to stream audio, publisher aspect ratio modifications, along with other fixes and improvements. Please check out our release notes: #Red5 Pro Mobile… Continue reading Red5 Pro 4.4.0 Mobile SDK Release
Red5 Pro Server Release Version 4.3.0
Some wait for the New Year to improve themselves, but we’re starting early. Announcing the 4.3.0 server release. Speeding up connection times and optimizing our autoscaling solution. Please take a look at our release notes: Red5 Pro Server: Release 4.3.0 – 21 December, 2017 Fixed – Can’t publish from Android browsers that don’t send profile… Continue reading Red5 Pro Server Release Version 4.3.0
Red5 Pro 4.2.0 Mobile SDK Release
It’s the Holiday Season, and we’re celebrating a new update to our mobile SDK. The newest release adds support for iOS Simulators in Xcode and mute/unmute support for Android devices. For a full list of features and fixes, please check out our release notes:#Red5 Pro Mobile SDK:### [Release 4.2.0 – 11 December, 2017](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK:… Continue reading Red5 Pro 4.2.0 Mobile SDK Release
Red5 Pro Release – Secure Proxied Websocket Calls
Introducing Red5 Pro Version 3.5.0! This update introduces huge improvements in our autoscaled solution for WebRTC. We now support secure proxied Websocket calls through the Stream Manager so that you only need to install an SSL cert in one place. This simplifies large scale deployments significantly given WebRTC’s complex security requirements. On the iOS and… Continue reading Red5 Pro Release – Secure Proxied Websocket Calls
Red5 Pro Release – Server, iOS, Android and HTML5
Lot’s of improvements with this one! Red5 Pro 3.4.0 introduces a Simple Authentication Plugin which provides an easier way to prevent unauthorized users from creating streams. Additionally, we have added shared objects support for HTML5 and mobile platforms. Red5 Pro’s SharedObjects are based on RTMP’s Remote SharedObject started by Adobe. We’ve made it accessible to… Continue reading Red5 Pro Release – Server, iOS, Android and HTML5
Red5 Pro Release 3.0 – WebRTC Scaling
March is traditionally the month where people start breaking their New Year Resolutions. Not Red5 Pro. We’ve persevered to reach our goal of improving the performance of our WebRTC implementation. While some abandoned their treadmills, we slimmed down our CPU usage to make Red5 Pro more scalable. As home gyms (still unassembled) were hidden in… Continue reading Red5 Pro Release 3.0 – WebRTC Scaling
Red5 Pro Release 2.1.0 – Improved Autoscaling
The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents… Continue reading Red5 Pro Release 2.1.0 – Improved Autoscaling
New iOS and Android Streaming SDK Release
We’ve been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public. In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher… Continue reading New iOS and Android Streaming SDK Release