It’s the Holiday Season, and we’re celebrating a new update to our mobile SDK. The newest release adds support for iOS Simulators in Xcode and mute/unmute support for Android devices. For a full list of features and fixes, please check out our release notes:#Red5 Pro Mobile SDK:### [Release 4.2.0 – 11 December, 2017](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK:… Continue reading Red5 Pro 4.2.0 Mobile SDK Release
Tag: update
Red5 Pro Release – Secure Proxied Websocket Calls
Introducing Red5 Pro Version 3.5.0! This update introduces huge improvements in our autoscaled solution for WebRTC. We now support secure proxied Websocket calls through the Stream Manager so that you only need to install an SSL cert in one place. This simplifies large scale deployments significantly given WebRTC’s complex security requirements. On the iOS and… Continue reading Red5 Pro Release – Secure Proxied Websocket Calls
Red5 Pro Release 3.0 – WebRTC Scaling
March is traditionally the month where people start breaking their New Year Resolutions. Not Red5 Pro. We’ve persevered to reach our goal of improving the performance of our WebRTC implementation. While some abandoned their treadmills, we slimmed down our CPU usage to make Red5 Pro more scalable. As home gyms (still unassembled) were hidden in… Continue reading Red5 Pro Release 3.0 – WebRTC Scaling
New Year Changes
Dear Red5 Pro Community, A long time ago, we started an open source community dedicated to a single goal: to make it easy for the world to create high-quality streaming environments for an unlimited number of applications, platforms and use cases. We’ve come a long way since we first launched our beta in October of… Continue reading New Year Changes